![]() It's far less crippling than Civ makes it out to be. I always sail my ship around until I find a good spot to build (I usually only build cities next to good wood like prime lumber). Wow, didn't realise how long this was until I accidentally posted it in the wrong thread PS: I apologize if there is another source for this info here, but I have looked and can't find it. Thanks for any time you spent on this, and yes it may be different that real colonization, but I hope it is close enough to get me going (much steeper learning curve here than civ). Are they worth it early, or should they be ignored until you get established? 20 tools can be expensive early on, at least for me.Īlso any other newbie tips, and perhaps a ganeral build order to get new colonies established. One thing that really stood out compared to civ: Terrain improvements. If Europe boycotts a resource, will they ever lift that boycott?Īre coastal cities really that bad, their convenience is so nice? If I get a good food site (such as my +24 food at 3 pop) is it better to spawn colonists, or use it as a production powerhouse (with lots of population) and rely on going to Europe for people? Is it worth putting effort into bells early or should I focus on money/improvements? Should I focus on growth in my cities, or expansion early (other threads here show ~8 is a good number)? Is it worth taking the time to look for a good, clear site for my first city (I am used to civ, where that is far to crippling)? I have been playing Dutch, as they seem to help get started with the merchantman.įrom my attempts, some questions i have come up with are: So, any tips on how to get my colony going? ![]() I can't get used to the fact that my colonists are everything. I have a quite a bit of civ experience (II and IV) but that just seems to confuse me. So I have one good city, a useful one, but the rest are really bad (I am switching the single colonist between ore and tools). I either get crammed in by other Europeans and/or natives with only 1 or 2 colonies, or in my latest game settled my own island, but though it had tons of ore, it had one city with lots of food and decent wood (2 fish, 10 food city square a few woods), but little wood, food, and no luxury resources elsewhere. So I got it running, but even on the easiest difficulty, I can't seem to get myself established. (I recognize this site isn't about FreeCol, but I am already on it and it should be similar) Recently in another forum, talking about civ 4 colonization I was directed to FreeCol I love the simplicity of old TBS where you click next turn, see enemy movement (or don't) and you can play immediately instead of waiting for AI to make all its hidden moves.I had been looking to play colonization for quite a while (didn't put much effort in, but always had my eyes open), but never got a chance. The units are less differentiable, the palette is off, everything looks too bright (quite a lot of poison green), the terrain doesn't fit nicely together compared to the original, the menus look ugly, and probably most important: the AI turns take ages. The menus were also simpler, easier to access, and looked nicer in their simplicity.įreeCol just looks off to me. The original was from the era of pixel games and they managed to make every terrain, every unit, highly differentiable. It is extremely moddable (I did a simple mod to improve converted natives in like 15 minutes), but everything on it feels worse than the original (IMHO, again, stating my opinion). The only reason why I am avoiding FreeCol (why in love with the original Colonization) is that it looks like (to me) turd.
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