Added config file switch for disabling native reliability voltage control API on NVIDIA GeForce GTX 9x0 series graphics cards and forcing legacy P-state 2.0 voltage control API usage on such hardware.Added workaround for broken fixed fan speed programming API (Overdrive 5 compatible fallback path) for old Overdrive 7 GCN GPUs on 22.5.2 and newer AMD drivers. CPU usage data sources in hardware monitoring module have been switched to alternate implementation based on NtQuerySystemInformation(SystemProcessorIdleInformation), because traditional legacy idle time reporting in NtQuerySystemInformation(SystemProcessorPerformanceInformation) is broken in current Windows 11 22H2 builds.Added experimental support for AMD Ryzen 7xxx CPUs.Added experimental support for Intel 13th generation CPUs.Please take a note that Intel Arc GPUs overclocking and tuning is currently not supported due to Intel hardware control API support limitation to 圆4 applications only Added Intel Arc GPUs support to hardware monitoring module.Added some future AMD and NVIDIA GPU PCI DeviceIDs to hardware database.Added total board power monitoring support for AMD RADEON RX 7900 series graphics cards.Added AMD RADEON RX 7900 series graphics cards support.Added voltage control support for GA103 and GDDR6x based versions of NVIDIA GeForce RTX 3060 Ti.Added NVIDIA GeForce RTX 40x0 series graphics cards support.That’s still playable, mind you, but it offers a striking difference in play quality. It went from nearly hitting the “golden standard” of 60 frames per second to just barely above console level. Running the Metro: Last Light Redux benchmark three times with everything set to low, our rig went from an average frame rate of 58.67 without recording software active down to an abominable 39fps with Afterburner engaged. Performance IDGįor this round of testing, we used our standard budget test rig and left all settings as-is with no adjustments, the only exception being that we set ctrl + F5 to be our hotkey for starting a recording. Some of these features are quite common in other suites, but the fine grain tools-such as the frame size, and the choice of compression and container formats-are not. For audio you can record both the game sounds and your own microphone. You can adjust the frame size, the frame rate (from 0 up to 100), frame rate limit, and where you want to save your files. By default, you configure your own hotkey to start recording, but you can also set it to automatically record every time you start a game. Then in the new window that opens, use the scroll arrows in the upper right corner to get to the Video capture tab. In Afterburner 4.5.0 you get to the video capture settings by clicking on the settings cog icon in the center of the main dashboard. Go there for details about competing products and how we tested them. Note: This review is part of our roundup of the best game capture software. Together these two pieces of software can not only overclock and tweak your system, but record game capture video as well. RTSS is a great tool for limiting the frame rates of your games if your GPU is working harder than necessary. Afterburner is predominantly a graphics card overclocking tool-and not just MSI graphics cards, either-that comes with a second download called RivaTuner Statistics Server. MSI Afterburner isn’t exactly game capture software, but like Nvidia’s GeForce Experience, it’s a popular program that gaming enthusiasts might already have on their system.
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